AI Insights · Timothy · July 2023
Top 5 Sandbox-like Games Performance in Finland Q2 2023
In Q2 2023, the top 5 sandbox-like games in Finland showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look.
In Q2 2023, the top 5 sandbox-like games in Finland demonstrated diverse performance metrics across downloads, revenue, and active users. Here’s a closer examination of each game’s performance based on data from Sensor Tower.
Roblox maintained a steady presence in the Finnish market. Weekly revenue fluctuated throughout the quarter, peaking at approximately $36.5K in late March and seeing a low of around $27K in early May. Downloads showed a slight decline, starting at over 3K in late March and ending at around 2.8K by the end of June. However, weekly active users displayed an overall growth trend, rising from 165K to nearly 185K.
Melon Sandbox saw a moderate performance. Weekly downloads started at 772 in late March, peaked at 1.7K in early May, and then declined to around 457 by the end of June. Active users remained relatively stable, fluctuating between 10K and 13K. Weekly revenue was minimal, beginning to show activity only in late May, reaching a maximum of $3 by the end of June.
Craftsman: Building Craft had a varied download trend, starting at 200 in late March, peaking at 724 in early May, and dropping to 177 by the end of June. Active users saw a slight increase from 3.5K to around 3.8K mid-quarter, before dipping to 3.4K by the end of June.
Block Crazy Robo World experienced fluctuating download numbers, starting at 943 in late March, dipping to a low of 296 in mid-April, and recovering to 554 by the end of June. Active users showed a decreasing trend from 3K in late March to around 2.1K by the end of June.
Block Craft 3D:Building Game exhibited consistent download numbers, starting at 446 in late March and ending at 462 by the end of June, with a slight peak at 504 in mid-June. Active users showed a slight decline initially, from 5K in late March to around 4.3K in mid-June, before rebounding to approximately 4.7K by the end of June. Weekly revenue peaked at $50 in mid-May with fluctuations throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.